About

The Grand PokéTour is a real-world travel scrapbook built from routes, places, and atmosphere.

This project follows real locations across Japan that resonate with the mood of beloved journey regions, then turns those visits into travel videos, diary notes, and a growing archive of route pages.

THE PROJECT

A travel project shaped by real locations, gentle pacing, and route-by-route storytelling.

The Grand PokéTour takes a simple idea seriously: visit real places that feel connected to the spirit of a long-form adventure journey, then document them with care. The result is part travel video series, part location archive, and part diary.

Instead of treating the project like a checklist, the goal is to let each place keep its own atmosphere. Some stops feel coastal and bright, some feel reflective, some feel volcanic or urban or quietly historic. That variety is the point.

This site exists so the project can live beyond playlist pages. It gives each stop room for notes, context, trivia, and a little more personality.

Regional map

The project's current regional footprint

Only the prefectures and islands tied to Kanto, Johto, Hoenn, and Sinnoh are highlighted. Shizuoka is striped to show its shared place between Kanto and Johto, and even southern Sakhalin and the Kuril Island Chain (Russia/Disputed Japanese territories) is included with Sinnoh.

Southern Sakhalin京都府佐賀県熊本県愛知県山梨県滋賀県群馬県静岡県茨城県沖縄県和歌山県長崎県福岡県岐阜県大阪府大分県三重県北海道兵庫県千葉県東京都埼玉県奈良県徳島県鹿児島県宮崎県神奈川県

Kanto

Tokyo, Gunma, Chiba, Ibaraki, Kanagawa, Saitama, and shared Shizuoka

Johto

Gifu, Aichi, Shiga, Wakayama, Osaka, Hyogo, Tokushima, Kyoto, Nara, Mie, Yamanashi, and shared Shizuoka

Hoenn

All of Kyushu, including Tsushima, plus Tanegashima, Yakushima, and Okinawa

Sinnoh

The whole Hokkaido landmass plus southern Sakhalin

Rules of Play

The criteria that keep the tour honest

These are the terms that guide how real-life locations are chosen for the project, and they exist to protect the integrity of the tour.

Rule 1

Real-world locations must be based upon the approximate geographical location of the equivalent in-game city. For example, Pewter City is north of Viridian City. Therefore, a candidate city for Pewter City must be north of Hakone the candidate city for Viridian City.

Rule 2

If a real-world city matches the geographical location, but lacks the cultural features of the in-game city, the nearest city that fits the cultural description shall be elected as the candidate. For example, despite Maebashi City being north of Hakone (Viridian City), it is far too generic of a city to be elected as Pewter City. Therefore, the nearest city with a significant culture and history of archaeological findings and contains an important museum is Iwajuku. It is slightly to the East of Maebashi, but it meets the points in rule 2 to be elected.

Rule 3

“Culture” will refer to the culture as depicted in any of the games, anime, manga, or other forms of media. If a conflict exists between the mediums, then we will defer to the main-line video games as the source material.

Rule 4

Mountains and caves are generally designed as RPG dungeons to serve gameplay, rather than as one-to-one real-world travel stops. Because of that, they will usually receive less attention in the tour unless the game makes the real-world inspiration especially clear. For example, Mt. Silver is very clearly Mt. Fuji.

Rule 5

Islands in the game will only be visited if they are accessible by public transportation. If no public transportation exists, they will instead be documented using miscellaneous clips rather than footage taken directly by us. For example, Sakhalin, the inspiration for the Battle Zone in the Sinnoh region, cannot currently be accessed as part of the tour.

Alex

The person behind the route

This page also gives the project a human center. The videos, notes, and pacing all come from Alex’s perspective as a traveler and maker.

About Alex 1

About Alex

I am Alex, and I make The Grand PokéTour as a personal travel and video project. I am interested in the overlap between place, memory, atmosphere, and the way certain real locations can carry the feeling of a fictional journey without copying it directly.

About Alex 2

How I like to film

I lean toward cozy pacing, gentle motion, diary-style notes, and real-world details like station arrivals, harbor views, shrine paths, city lights, and quiet transitions between places.

About Alex 3

What I want this to become

Over time I want the project to feel like a complete travel scrapbook: not just playlists, but a living archive of routes, logs, trivia, side projects, and future specials.

Follow along

Watch the routes and keep up with the project

The videos live on YouTube, with supporting updates and snapshots on Instagram. The site is the long-form home for the whole archive.