Series

Watch The Entire Series Catalogue Episodically

The site treats every episode like an entry in a living scrapbook. You can browse by region or scan the full table for where you went, why you filmed it, and what made each stop memorable.

Master table

Every filmed stop in one place

This is the table that drives the location pages. Add or edit rows in the content file and the routing, region pages, and detail pages all update with it.

Kanto

Pallet Town

06:07

Where I went: Shimoda

I wanted the series to begin somewhere that felt gentle and bright, and Shimoda has the exact quiet harbor energy that makes a hometown departure believable.

The small-port atmosphere and low hills give Shimoda the same easygoing starter-town mood that makes Pallet Town feel memorable.

Kanto

Viridian City

03:30

Where I went: Hakone

Hakone feels like the place where a simple trip widens into a real adventure, which made it perfect for a forest-edge city stop.

Hakone's green ridges and route-town feel help sell the idea of Viridian as both a checkpoint and a threshold.

Kanto

Pewter City

05:05

Where I went: Iwajuku

Iwajuku has the grounded, historical texture I wanted for a rock-solid town chapter without making it feel heavy or severe.

That solid material presence gives the place the same dependable, sturdy impression that defines Pewter in players' memories.

Kanto

Cerulean City

03:08

Where I went: Tsuchiura

Tsuchiura carries a clean, open-air brightness that fit the cooler, water-linked side of the journey almost immediately.

Cerulean is remembered as crisp and lively, and Tsuchiura's waterside openness lands that same impression without needing any direct references.

Kanto

Lavender Town

04:13

Where I went: Ushiku, Ibaraki

I wanted a stop that could hold a gentler kind of mystery, and Ushiku had the stillness to make that mood feel thoughtful instead of dramatic.

Lavender's power is mostly tonal, and Ushiku's calm rural edges make that tone readable without needing anything spooky or heavy-handed.

Kanto

Saffron City

02:12

Where I went: Chuo City Tokyo

For a central-city episode, Chuo City Tokyo gave me the right mix of polished pace, vertical lines, and transit-heavy movement.

Saffron always reads as a major hub, and Chuo City's concentrated urban core carries that same sense of importance instantly.

Kanto

Celadon City

03:51

Where I went: Shinjuku

Shinjuku gave me the livelier retail-and-night-life energy I needed for a city chapter that felt bustling without becoming harsh.

Celadon is remembered for commerce and color, and Shinjuku naturally echoes that with layered streets and a little theatrical glow.

Kanto

Vermilion City

05:41

Where I went: Yokohama

Yokohama is one of the easiest real-world matches for a port-city chapter because it holds both movement and calm in the same frame.

The promenade-and-port combination gives Yokohama the exact sort of seafront confidence that makes Vermilion feel so iconic.

Kanto

Fuchsia City & Seafoam Islands

04:18

Where I went: Tateyama, Boso

This stop needed to feel like both a town visit and a side adventure, and Tateyama, Boso let the coastline do both jobs at once.

Combining a city stop with island energy makes this entry more adventurous, which fits the dual feeling of the original inspiration.

Kanto

Cinnabar Island

06:30

Where I went: Izu-Oshima

Izu-Oshima gave the region finale a stronger edge, with enough volcanic character to make the ending feel earned and a little grander.

An island with real volcanic identity makes the inspiration link click faster here than almost anywhere else in the Kanto run.

Johto

New Bark Town

06:27

Where I went: Shimada

Starting Johto in Shimada let the new series feel familiar but not repetitive, with a softer river-town identity than the previous opening.

New Bark works best when it feels modest and full of possibility, and Shimada carries that exact kind of understated beginning.

Johto

Cherrygrove City

04:03

Where I went: Minamichita

Minamichita brought a cheerful coastal tone that made Johto's early stretch feel breezy and welcoming without losing the travel-journal feel.

That approachable coast-town feeling lines up well with Cherrygrove's role as an early companion city in the journey.

Johto

Mahogany Town & Lake of Rage

08:38

Where I went: Koka & Lake Biwa

I wanted this episode to feel more expansive than a town-only visit, and the lake gave the story its own extra layer of drama.

Mahogany becomes more memorable when the surrounding landscape carries weight, and Lake Biwa does that almost effortlessly.

Johto

Blackthorn City

04:00

Where I went: Shirakawa-go

Shirakawa-go gave Blackthorn the sense of altitude and old-world texture that I wanted without making the episode feel cold or severe.

A place that already looks storied and elevated helps Blackthorn feel less like a battle stop and more like a destination.

Johto

Violet City

02:40

Where I went: Nara

Nara immediately felt right for a place with quiet heritage and open sky, which let the episode feel old and light at the same time.

Violet is easier to believe when the real-world match carries visible age, and Nara brings that without losing warmth.

Johto

Goldenrod City

03:16

Where I went: Texture, roofline, or tower-lit detail worth keeping.

Kyoto was essential for a Johto page because it already holds the kind of ceremonial beauty and historical density that Ecruteak suggests.

When people imagine Johto's older side, they often picture exactly this kind of atmosphere: elegant, timeless, and a little hushed.

Johto

Goldenrod City

03:48

Where I went: Osaka

Osaka gave me the bolder commercial energy I needed for Johto's biggest city while still feeling lively rather than stern.

Goldenrod needs to feel central and busy, and Osaka does that naturally through density, signage, and nonstop movement.

Johto

Azalea Town

11:41

Where I went: Tanabe, Wakayama

Tanabe gave me enough texture for a town stop and enough surrounding atmosphere to support a longer, more meandering episode.

Azalea's appeal is its compactness and natural setting, and Tanabe gives both without feeling staged or over-curated.

Johto

Olivine City

05:07

Where I went: Kobe

Kobe felt like the right mix of seafront elegance and everyday motion for a city that sits between travel, trade, and calm views.

Olivine is easier to imagine when the city match already has a harbor identity that feels both functional and beautiful.

Johto

Cianwood City & Whirl Islands

10:31

Where I went: Naruto

Naruto let this episode feel genuinely adventurous, with enough coastal force and island flavor to justify the combined town-and-islands concept.

Cianwood and the surrounding islands need a real-world match with more edge than a standard beach town, and Naruto has that edge.

Hoenn

Dewford Town

09:03

Where I went: Tsushima

Hoenn needed to start with stronger island character, and Tsushima immediately gave the series a larger, more travel-heavy feeling.

Dewford works best when it feels distinct from the mainland, and Tsushima's island identity does that work before a word is spoken.

Hoenn

Rustboro City

06:25

Where I went: Kitakyushu, Fukuoka

Kitakyushu gave me the more built-up, rock-solid city feeling I wanted after an island opener, with enough edge to keep Hoenn distinct.

Rustboro always reads as a practical city, and Kitakyushu's stronger infrastructure makes that practicality easy to translate on camera.

Hoenn

Fallarbor Town

06:48

Where I went: Yufuin, Oita

Yufuin had the right small-town warmth for Fallarbor while still hinting at the volcanic landscape that defines this whole stretch of Hoenn.

A rural stop with visible natural drama nearby helps Fallarbor feel humble but still geographically important.

Hoenn

Lavaridge Town

07:26

Where I went: Kurokawa, Aso

This was one of the clearest matches in the whole project because Kurokawa and Aso already carry the same steam-and-volcano story in real life.

Few locations explain themselves as quickly as this one; the thermal atmosphere alone makes the inspiration link click.

Hoenn

Mauville City

04:56

Where I went: SAKURA MACHI, Kumamoto

SAKURA MACHI let me frame Mauville as a practical crossroads with enough visual charm to keep the episode soft and friendly.

Mauville has always felt like a city of movement and access, and this location naturally reads that way on camera.

Hoenn

Fortree City

05:50

Where I went: Kobayashi, Miyazaki

Kobayashi let me chase the leafy, lived-in side of Hoenn rather than only its more dramatic coast or volcanic stops.

Fortree is remembered for its closeness to nature, and a town wrapped in green makes that closeness feel immediate.

Hoenn

Lilycove City & Mt. Pyre

08:11

Where I went: Osumi, Kagoshima

This stop needed both a lively coastal face and a more spiritual side trip, and Osumi had room for both moods in one episode.

Pairing a city stop with a mountain or memorial mood makes this part of Hoenn feel layered instead of straightforward.

Hoenn

Mossdeep City

08:47

Where I went: Tanegashima

Tanegashima brought a unique futuristic edge to the trip without losing the grounded island feeling that keeps the videos personal.

Mossdeep's identity often feels more unusual than other cities, and Tanegashima supports that difference naturally.

Hoenn

Verdanturf Town

03:56

Where I went: Kikuchi, Kumamoto

Kikuchi fit a gentler, more restorative chapter in the middle of Hoenn, which helped the overall series breathe.

Verdanturf's appeal is mostly in how breathable it feels, and Kikuchi gives that sensation right away.

Hoenn

Oldale Town

06:38

Where I went: Imari, Saga

Imari gave me a useful humble-town counterpoint to Hoenn's larger stops, with enough character to make a short stay still feel meaningful.

Oldale is a connective kind of town, and the best match for that is somewhere that feels naturally lived in rather than spectacular.

Hoenn

Slateport City

10:45

Where I went: Nagasaki

Nagasaki was ideal for a bigger port-city episode because it already feels like a place where arrivals and departures matter.

Slateport works best when it feels maritime in a deep way, and Nagasaki's history gives the episode more than just surface-level port visuals.

Hoenn

Littleroot Town

03:58

Where I went: Sasebo

Sasebo let me frame Littleroot as cozy without flattening Hoenn's identity into another carbon-copy starting town.

Littleroot benefits from real-world places that feel warm but not too tiny, and Sasebo lands in that middle space well.

Hoenn

Petalburg City

03:58

Where I went: Karatsu

Karatsu gave Petalburg a calm civic feeling that fit its role as a grounded family city rather than a flashy destination.

Petalburg tends to be remembered through tone more than landmark design, and Karatsu has the right measured, welcoming tone.

Hoenn

Ever Grande City

14:01

Where I went: Okinawa

For a true Hoenn finish, I wanted a place that felt more distant and celebratory, and Okinawa absolutely delivers that larger-than-the-mainland shift.

Ever Grande needs a finale atmosphere more than a one-to-one match, and Okinawa gives that finale feeling in abundance.