ホウエン地方

Series / Hoenn

Hot springs, volcanic routes, and island horizons.

Hoenn expands the scale with natural drama: steam, coastlines, ferry moods, and long-distance travel energy spread across Kyushu and beyond.

Dewford Town

Opening stop

Dewford Town

Tsushima

Location cards

Hoenn stops

Every card links into a dedicated page with the diary note, trivia, travel tip, and embedded video.

Travel log table

All notes for this region

The table view keeps the practical information together so you can compare town moods, reasons, and trivia at a glance.

Island wind

Dewford Town

09:03

Where I went: Tsushima

Hoenn needed to start with stronger island character, and Tsushima immediately gave the series a larger, more travel-heavy feeling.

Dewford works best when it feels distinct from the mainland, and Tsushima's island identity does that work before a word is spoken.

Urban stonework

Rustboro City

06:25

Where I went: Kitakyushu, Fukuoka

Kitakyushu gave me the more built-up, rock-solid city feeling I wanted after an island opener, with enough edge to keep Hoenn distinct.

Rustboro always reads as a practical city, and Kitakyushu's stronger infrastructure makes that practicality easy to translate on camera.

Valley haze

Fallarbor Town

06:48

Where I went: Yufuin, Oita

Yufuin had the right small-town warmth for Fallarbor while still hinting at the volcanic landscape that defines this whole stretch of Hoenn.

A rural stop with visible natural drama nearby helps Fallarbor feel humble but still geographically important.

Steam and ash

Lavaridge Town

07:26

Where I went: Kurokawa, Aso

This was one of the clearest matches in the whole project because Kurokawa and Aso already carry the same steam-and-volcano story in real life.

Few locations explain themselves as quickly as this one; the thermal atmosphere alone makes the inspiration link click.

Transit-day sparkle

Mauville City

04:56

Where I went: SAKURA MACHI, Kumamoto

SAKURA MACHI let me frame Mauville as a practical crossroads with enough visual charm to keep the episode soft and friendly.

Mauville has always felt like a city of movement and access, and this location naturally reads that way on camera.

Green-route weather

Fortree City

05:50

Where I went: Kobayashi, Miyazaki

Kobayashi let me chase the leafy, lived-in side of Hoenn rather than only its more dramatic coast or volcanic stops.

Fortree is remembered for its closeness to nature, and a town wrapped in green makes that closeness feel immediate.

Sacred coast

Lilycove City & Mt. Pyre

08:11

Where I went: Osumi, Kagoshima

This stop needed both a lively coastal face and a more spiritual side trip, and Osumi had room for both moods in one episode.

Pairing a city stop with a mountain or memorial mood makes this part of Hoenn feel layered instead of straightforward.

Space-coast skies

Mossdeep City

08:47

Where I went: Tanegashima

Tanegashima brought a unique futuristic edge to the trip without losing the grounded island feeling that keeps the videos personal.

Mossdeep's identity often feels more unusual than other cities, and Tanegashima supports that difference naturally.

Fresh green day

Verdanturf Town

03:56

Where I went: Kikuchi, Kumamoto

Kikuchi fit a gentler, more restorative chapter in the middle of Hoenn, which helped the overall series breathe.

Verdanturf's appeal is mostly in how breathable it feels, and Kikuchi gives that sensation right away.

Small-town noon

Oldale Town

06:38

Where I went: Imari, Saga

Imari gave me a useful humble-town counterpoint to Hoenn's larger stops, with enough character to make a short stay still feel meaningful.

Oldale is a connective kind of town, and the best match for that is somewhere that feels naturally lived in rather than spectacular.

Harbor expedition

Slateport City

10:45

Where I went: Nagasaki

Nagasaki was ideal for a bigger port-city episode because it already feels like a place where arrivals and departures matter.

Slateport works best when it feels maritime in a deep way, and Nagasaki's history gives the episode more than just surface-level port visuals.

Harbor-hills morning

Littleroot Town

03:58

Where I went: Sasebo

Sasebo let me frame Littleroot as cozy without flattening Hoenn's identity into another carbon-copy starting town.

Littleroot benefits from real-world places that feel warm but not too tiny, and Sasebo lands in that middle space well.

Castle-town weather

Petalburg City

03:58

Where I went: Karatsu

Karatsu gave Petalburg a calm civic feeling that fit its role as a grounded family city rather than a flashy destination.

Petalburg tends to be remembered through tone more than landmark design, and Karatsu has the right measured, welcoming tone.

Tropical finale

Ever Grande City

14:01

Where I went: Okinawa

For a true Hoenn finish, I wanted a place that felt more distant and celebratory, and Okinawa absolutely delivers that larger-than-the-mainland shift.

Ever Grande needs a finale atmosphere more than a one-to-one match, and Okinawa gives that finale feeling in abundance.